Cold War multiplayer reveals live stream

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Boombox, NCompass were also involved in the project

Last month, Activision Blizzard Esports participated in one of its biggest marketing opportunities of the year, Call of Duty: Cold War Multiplayer Revelation. Since a massive in-person event was not possible, Ross Production Services (RPS) provided the technical solution and key personnel for the four-hour live broadcast and helped onboard 34 remote contributors to Twitch and Youtube.

“This show reached a total peak of simultaneous viewers of 1.1 million,” says Cameron Reed, business development manager, esports, Ross Video. Noting a partnership with NCompass and Boombox on the project, he adds, “The three parties worked closely to ensure that the event would be a success both creatively and technically.

Game family: 34 influencers join the show from Twitch and YouTube

Joe “MerK” Deluca (left) and Clint “Maven” Evans explore the intricacies of Call of Duty’s new game mode.

Always improve the Call of Duty franchise for esports fanatics around the world, Activision had big plans for announcing this latest update, including live gameplay and commentary from 34 remote contributors, who were split into two teams of 17 contestants. . RPS deployed a Ross Video Ultrix router to streamline production and allow a particular team to be displayed at the push of a button.

“We were able to automate a simple workflow where we introduced different sources depending on the team we wanted to show,” says Reed. “This workflow also allowed us to do the show on a smaller mixer with fewer total entries available than the number of entries required by the show.”

34 influencers from Twitch and YouTube participated in the live stream of Call of Duty: Cold War Multiplayer Reveal.

While meeting the needs of the live stream, the small production mixer has also proven to be beneficial and cost effective for NCompass and BoomBox. Technology handled production from the ground up, but RPS’s flexible solutions enabled inclusion of content on the fly from any destination.

“To keep the show as authentic as possible to the community,” says Reed, “they wanted influencers to have no additional setup other than their normal feeds, which created the challenge of pulling [the feeds] in low latency. We were also able to easily load feeds from any web source in our environment, so if someone wanted to start bringing in another influencer that wasn’t planned before, we could easily adapt them without anything. of the influencer himself.

Rest of the tech: Ross supplies truck on site, seven studio cameras

Remote contributors were monitored by an RPS technician in the cloud, and the show’s director had access to four simultaneous multiviewers from home. Communication was made possible by a complex system that involved a Clear-Com Eclipse HX Matrix intercom in Connecticut.

Backend support was provided by a Ross Video Ultrix router and a small production switch.

“The director was able to use a virtual intercom panel on his tablet,” Reed explains. “When they needed to use IFB, their audio would go back to Connecticut and then to the talent in Los Angeles with less than 250ms of latency.”

RPS was also responsible for the traditional brick and mortar equipment. An on-site truck was at work in the compound, and in the studio, seven studio cameras captured the on-air team of two esports players: Joe “MerK” Deluca and Clint “Maven” Evans .

Besides the technology, RPS provided the majority of the offsite team. BoomBox provided three team members (graphic operator, producer and director), but RPS hired a technician to manage the truck, a video shader for the studio cameras, two replay operators and an A1 audio mixer in Connecticut, and two XPression remote graphical operators.


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